![]() Turn around and light the pilot light below the boiler. Open the safe, get the match, and light it with the matchbox. Tree: Go to the wooden house, and enter the combination for the safe next to the door (7,2,4). Go to the pillars at the mall, and click the appropriate symbols (leaf, snake, and bug). ![]() Set each of the dates from the clue (10:04AM, 5:46AM, and 6:57 PM), and map the constellation shown to one of the constellations in the Stoneship book. Ship: Go to the planetarium, turn the lights off (the switch is next to the door), sit down on the chair, and click the Control Panel. If you rotated the tower correctly, the ladder with the "book" on it should show you where the book is hidden, while the ladder with the "key" should lead you to the clue to the puzzle that lets you get the book. Go to the elevator, close the door, and press the button to go into the tower. The paintings next to the bookcase open and close the secret passageway behind it. There are 4 "red" positions, each one of them corresponding to where one of the 4 available link books is hidden (ship, giant tree, gears, spaceship). Grab the tower and rotate it until it flashes red, then stop. Each of the marker switches in the island lights one specific group of buildings in the map. Jot down any interesting diagrams from the others on your notebook. You can ignore the book with the weird squares in it, you'll deal with it later. Read the 4 legible books in the bookcase. Give the blue and red pages to the corresponding books. In the library, each wall contains interesting items. Turn back to the projector, push the button, and watch the man's message to Catherine. Enter the number of switches "08", and press the button to close the panel. Press the green button on the upper left corner, which will reveal a hidden Control Panel. You'll notice a piece of paper on the wall to the left. Go to the projector, and turn it off by pressing the big button at the bottom. In the pier, there is an entrance to an underground room. ![]() Worry about the clock tower marker later. As you explore the island, you'll find that there are 8 marker switches in total: Pier - Giant gears - Planetarium - Spaceship - Mall with small pool and pillars - Brick building - Wooden shack - Clock tower Turn each marker switch on (up) as you get to it. Talk to him, leave, repeat (do not do anything other than that).Pick up the note in front of the planetarium. Turn off the power, then turn it back on. Myst quizĪnswering the following 29 questions correctly will unlock the six drawings of Myst:ġ. Then, click the bolts on the door in the correct order. You must make the light follow those posts through the receptor to a door. The sequence is yellow, blue, green, red, yellow, fuschia, and red. Then, make the light follow a certain sequence of the posts to reach a receptor. Also, you have to turn the light on that is beside the yellow post. Record the order of the colors of the posts that the light travels to in order to reach the receptor, this order is the key to open the door. The light posts can be manipulated by selecting the ring under the lens. From there, point the light from post to post and ultimately to the receptor next to one of the three tusks. You must find the source of light (near the yellow post) and turn the cover until the light is directed to the yellow post. On the J'nanin Age, there are a variety of posts, each with a sort of lens. Corey Feldman Interview Lens posts in J'nanin Age ![]()
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